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AttritiCon Ulm
DBM Tournament Rules

Note that these rules are different from the ones used at the 1st AttritiCon 2004. This site has been last updated on March, 1st, 2006

Rules

DBM 3.1

 

Armies

DBM armies are 400 AP. You may and should submit two different lists of the same army, the same year and the same general (C.n.C). As soon as you know your opponent and hence his army, you have to decide which of your two lists you will use prior to the first dice role. The choice must be revealed concurrently.

 

Daytime rules and weather rules are not applied. Please bring your own terrain !

 

Game

A game is at least 3.5 hours. The game ends abruptly. Further moves are not allowed. If you are currently dicing for shooting and/or combat, complete this.

 

BB3210 as in Gent

Win: One army broken. Winner scores 3 victory points, loser scores 0 VP.
Blood points: Winner score = 100 - % lost, Loser score = % killed
Winning draw: Winner has broken one or more commands than he has lost and scored 20% more kills.
(%losses loser - %losses winner) Winner scores 2 VP. Loser scores 1 VP.
Blood points: Winner score = % killed, Loser score = % killed
Draw: all other results: both players score 1VP.
Blood points: Winner score = % killed, Loser score = % killed